This expansions needs to find a way to reward effort more often than dumb luck.


So with it being 2 months into the expansion we've all had time to experience the new hearthstone RNG-esque loot system. I personally found it really enjoyable at first but it seems the inherent problems with the system are starting to show itself more and more.In my mythic raid team there are people who have not completed even 20 mythic+ dungeons yet have all the best legendaries andmany titanforge drops. There is a hunter who has absolute batshit crazy luck with drops. Legendary boots titanforge almost everything 880+ with an unstable arcanocrystal, he's 4 ilvls ahead of me even though he logs on for only raiding pretty much. There are several others playing different classes with similar RNG. Many have 3 or 4 legendaries who play a fraction of the amount I do. Of course the hunter outdpses me but i am still very close.It is very frustrating to lose on the dps ranks because someone just keeps getting lucky. I know each spec already has built in rng so yea "rng has always played a big factor with who performs the best" but not like this. Nothing has ever been like this. Now you have insane RNG built into specs and rng built into titanforge and legendary drops. It gets frustrating when you have 120+ mythic dungeon clears and the shitties legendaries you can get. Outperformed by people who are simply more lucky than you. I've done every trinket world quest yet not even have one proc to 850yet while my friend does maybe his 10th one and gets an 875 mastery world quest trinket. Bis for him.This loot system just breeds jealousy and disappointment when you see others getting lucky so much yet your luck is left in the dust. I have done 120+ mythic+ clears half of which at 5+ and not had one usable relic or trinket. I think i'm wearing 1 or 2 pieces from mythic+ from ALL of those runs. I have had one piece upgrade 30 ilvls from its base in a regular mythic. I replaced that already. The highest ive seen otherwise is a 20 ilvl upgrade and the rest are 15 or lower. Out of ALL those runs.This legendary system was really cool at first but now it's problems are really starting to show themselves. With legendaries that affect DPS and DPS abilities it is obvious that everyone is going to desire their DPS legendary and feel a bit miffed when they do not get a DPS legendary. Especially those like myself that are so competitive.A legendary target system should have been in from the get go. Everyone wants their DPS legendary. Most are going to desire them more than any other. You could get 4 legendary drops and still not have a DPS increasing/rotation changing legendary while seeing others in the group getting all their bis legendaries and titanforge pieces. It is going to be a cesspool of jealous and disappointment the longer this expansion goes on.TLDR; Legendary system needs targeting system to prevent disappointment as people continuously get more legendaries but don't get their desired DPS ones. The amount of gear RNG is insane and breeds a lot of jealousy and disappointment when people of similar skill start consistently beating people based on the luck of their drops, especially legendaries. Effort is not being rewarded nearly as much as it should, sheer dumb luck is king more than any other expansion a hundred times over.Edit: I will say that i do like the idea of legendaries in the form of random drops.. if only there was also a targeting system in place and perhaps a few more legendaries for some classes that don't have any decent "dps" legendaries/ more legendaries in general.