[Guide] Some useful notes for Legion


Leveling notes:After arriving at Dalaran, take professional quests first, see which zone you need to do them in, THEN go to your class hall and choose that zone to level first. Professional quests give tons of exp and you gain recipes via questing.When you receive order hall campaign quests, do them immediately, they take really long to do and also give exp.There is no more leveling by dungeon, it’s gone (The exp which you gain from dungeon is very little, maybe only a few percent per dungeon), sadface, but you will have a quest at the end of the questline of each zone that you must complete a dungeon in order to finish it, it gives you tons of exp + a nice piece of lvling gear so don’t hesitate to queue + questing when you received them.The quest “A fallen star” will take you to Suramar, when you arrive, turn the other way, walk away from the beach, no run away from the beach cuz a lvl 110 rare spawns right there and it took me 3 minutes to retrieve my corpse after. Swim down, there will be a cave under water.Zones scale with level but not with gear so beware alts! Although artifact quests do scale with gear.(That’s all I can think of for now) ​Max level notes:There are a bunch of world bosses, 3 will spawn each week, 2 of the last week and 1 new one.Seals (bonus roll) are purchased at Dalaran, near Violet hold, you can buy it with either gold (really expensive) or order hall resource (even more expensive).Legendaries are random drops, can drop from HC dungeons, mythic dungeons, mythic+ dungeons, and any Legion raid regardless of difficulty.1 Legendary may be equipped at first, after you upgraded your class hall, which will cost a lot of order hall resources and a lot of time, you will be able to equip 2. Note that it will drop for the spec that you are choosing loot for, so if you just want that dps trinket from that boss when you are tank, don’t, don’t switch loot, happened to me, legendary dropped and I don’t use it at all.You can get more and more artifact power through researching, which takes order hall resource (ohr), and upgrading class hall takes ohr, you won’t possibly have enough for both not to mention for seals, imo, go for artifact research. Regardless, they cannot be mass produced like garrison resources so you will have to do a lot of world quest to be able to keep up.Wait until atleast lvl 6-7 of artifact research to go on treasure hunting, since when you loot treasure, they don’t respawn, so you don’t want to loot them at lvl 1 since you’d only get like 5 per.The main currency that you will use in Suramar is Ancient mana, it’s easier to find now, you can loot it from shards that are everywhere in Suramar (they do respawn). The main purpose which you will need to use these is to be able to do quests. These quests are important, very important, they are used to unlock dungeons (Arcway and Court of Star), and also a raid though it is not confirmed (Nighthold).You can only get the dailies for a zone after you’ve reached friendly with that zone’s faction (note that for Azsuna, the main faction is Court of w/e his name is and NOT The Wardens)Mana is really important, can’t go spending them wildly.Below is how I would spend my mana:Get to friendly to activate Arcway (Which will cost roughly around 1k mana), during my questing and farming I will look for some treasure boxes (yes, you should loot treasures in Suramar), some will contain items that raise my mana cap.After a few quests there will be a new npc that gives you a buff that when you attack, you will spawn a puddle and if you stand in it, you will gain mana. The cost of this buff is 100 mana (if not nerfed), and can be reduced by activating pillars around Suramar, these will cost mana but not all of them, some you will only to do a simple quest. After activating them all, the cost of the buff is 10 mana. (The duration of the buff is 1 hour)At first I will not touch these pillars and simply get the buff, auto-attacking stuffs for an hour for some mana (roughly around 500 mana per hour). Then I will use all of those mana to activate all the pillars.Thus I can get the buff for 10 mana, so each time I do dailies in Suramar I will always have this buff (expecting around 400 mana each time I leave the zone). Then I can push for Honored.NOTE: You can unlock Arcway at 8k friendly and Court of the Stars at 12k Honored. No quest, no phase are involved in their unlock, just mid-rep… after which you will receive a quest to unlock them. (confusing, I know).Also note that BOTH dungeons are mythic-only, yet some professionals will require them…You can only gain a bit of rep with this zone through quests, the rest you must earn from dailies. There are quests all around the zones, while travelling, look for them, you will be needing them, their rewards are crap but gotta do them.After unlocking Court of Stars, if confirmed that Nighthold is not rep-locked, you can just stop at at mid Honored if you don’t want to fly in 7.1.There is a main Scenario in Legion which is called “Withered Training”, it gives everything… it gives hidden artifact skins, it gives rep, it gives mana but after a while, it’s utterly a waste of time. At first it is really useful for rep and mana since you can get a lot from it. But after you unlocked Court of Stars, you’d just suddenly realize that it takes like 20-40m to do the scenario and the reward is utter crap. So w/e, do it for a little rep and for 2m of mana farming or just go in, and get out for 25 rep :)​ Loot system in Legion:Alright so to this point if you haven’t known, loot in Legion will be completely RNG. You can get a mythic-raid piece from a normal dungeon or even a world quest.The highest ilv for loot is 895, nothing goes above it for this patch except your artifact weapon which can go up to 905 something…Basically why you want to raid and do mythic+ dungeon is for higher chances of hitting those sweet-butt loots. Put it like this, open up the dungeon journal and into mythic dungeons.Base ilv is 840, which means you get a 100% of hitting a 840 if something drops. And you have let’s say 50% at hitting a 845, 25% at hitting a 850, 12.5% at a 855 and so on. (Though in reality the percentage is much, much lower)So the way I see it, you have two options… either do raids, do mythic+ dungeons or do world quests and pray to the RNG lord.​ Mythic+ dungeons:After finishing a mythic dungeon, you will have a chance to receive a keystone after the last boss. You will get a +2 key stone for a mythic +2 dungeon. And after you finish that +2, depends on how much time it takes you, you will get a +3, +4 or even +5 if you are godly enough.You don’t get loots from bosses in mythic+ dungeons, only at the end. And again, depends on your time, you will get 1 loot, 2 loots, or even 6 loots like I once did.The loot ilv will increase with the level of the dungeon, like +2 will give 845, +4 850 and so on (blizz changed it a bit though).If you fail to complete the dungeon in time, you can still get loot at the end (only one piece). But if you wish to advance to further difficulties, you must re-insert your keystone and redo the dungeon IN TIME, and you don’t get loot this time.At the end of the week (weekly reset), you will get a chest in your class hall, within it, LOOOOOT! Yes, a piece of loot and a keystone, depends on the highest level of the dungeon you’ve completed the previous week. The loot from this chest is 10-15ilv higher than the loot from the dungeon, so if you get a 885 from a +15, prepare for your shiny golden legendary or a 895 Vers ring heart drops. And the keystone that you’d receive will be 2 level lower than the highest dungeon you’ve completed the previous week. Note that the highest one counts even for the ones you didn’t finish in time.A clarification from Squishei "The maximum loot from pushing is at level 10 and not 15 which is an 865 cap (H Emerald Nightmare). The box at the end of the week is 10 bonus item levels to your highest rated clear for the previous week OR 15 bonus item levels if you cleared a level 10."NOTE: About special mythic+ abilities you can just read them on wowhead since they are quite easy to find.And now I shall rate the dungeons… from the scale of 1-10, of 1 being tooooo easy, and 10 being Cataclysm pre-nerf-RDF hard:Hall of Valor: 5 (get through the first boss and the rest is ezzzz)Black rook hold: 8 (The trash… oh the trash, literally impossible, bring rezzes, yes! A lot of rezzes), 10 at +8 and aboveThe Vault of the Wardens: 7 (got nerfed, lel)Eye of Azshara: 6 (just long… learn 2 skip trash => ezz)Darkheart thicket: 4 (Get a bear tank and it’s a 3… literally everything falls upon the tank…)Neltharion’s Lair: 2 (hmmmm… yep… only a bit hard at the 3 last packs, high aoe, nuke em fast and ez)Maw of Souls: 6 (Last boss got buffed a lot and the camera view just suck…)Court of Stars: 3 (RP run, bit time consuming at finding the npc before last boss but with good communication, it’s too easy)Assault on Violet Hold: 1000000000 – jk :p This doesn’t have mythic+The Arcway: 11 (Prob will get nerfed)Edit: Notes for profession:The main crafting ingredient for Legion is Blood of Sargeras, you do not need a gathering profession to get these though with one you can get it much faster. These can be gained from dungeons, world quests, rare mobs,...Catching up with Legion profession is very easy. The way you gain new recipe/formulas... is by doing quests.Through questing and gaining rep with certain factions, you can by items to reduce the cost for your crafts.The new upgrade items for crafted gears are very similar to WoD ones. Though this time around, the item cap ilv is not high.*Disclaimer: these are all my experiences from beta including my opinions.Video guide for Withered training (containing some spoiler): https://www.youtube.com/watch?v=z5F1to-ItA0